Actions

Add an NPC

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Uses of NPCs

NPCs can be more than just enemy. They include any items with behaviour that is controlled by AI , such as friendly characters, team-mates, bonus items or moving scenery.


Placing an NPC

To add an NPC to the scene click the NPC icon ToolsMenu03.png on the Tools menu and an entity selection window will open.

AddPlayer02.png

Select an entity, move it using the mouse and click to place it. To place multiple copies of an entity, hold down [CTRL] while placing.

Use the Gizmos on the toolbar to move, rotate and scale the NPC.


NPC Window

The NPC window will open when an NPC is added or selected. When an NPC is placed, it will have four tabs:


General - sets general NPC properties such as movement and weapons

Weapons - sets up the weapons for the NPC

Actions - sets up actions such as upgrades to be set up when selected events occur

AI - sets up the behaviour of the NPC


All other properties (Model/Sprite, Collisions, Physics, Effects and Tags) will be as set in the Entity Editor for the entity. Changing a property in the Entity Editor will change it for all instances of that entity, for example if the explosion effect when a ship is destroyed is changed in the Entity Editor, the new explosion will be used for all instances of that ship in a game. To jump to the model in the Entity Editor quickly, click the arrow by the Entity in the General Tab.


Display List of NPCs in Level

To get a list of all the NPCs in the level, hold down CTRL when clicking the NPC icon ToolsMenu03.png on the Tools menu.