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Front-End Editor

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Introduction

The front-end editor is used for creating and modifying the menu, instructions, credits and all the other pages which lead into and out of the actual game.


You can also control how the pages flow together (which page follows which) and whether the pages will change backed on user input or from a timer.


Front-End pages can also be created as overlays at the start and end of a level, these can be set in the Level Settings.


Using the Front End Editor

The first step when using the Front-End editor is to select which page you would like to modify.


FrontEnd1.png


Once you have selected a page you will see the Tools window.

FrontEnd2.png


The buttons allow you to add Sprites, Text, Video and set the page properties. Clicking the [Done] button will close the page you are editing and return you to the page selection list.


HUDToolsSprite.png Sprite

Add a sprite - select from the list displayed and drag into position using the mouse. Sprites can be used to display data, eg a row of player sprites showing lives left or a health bar changing length. [+Show more]

FESprite.png Sprite Sprite to display
Position Position of the sprite - change values or select and drag using gizmo to move
Rotation Rotation of the sprite
Scale Scale of the sprite
Full Screen Check box to make the sprite full screen
Horizontal Centre Check box to centre sprite on screen
Draw Depth Used to set whether sprites are in front of or behind each other
Colour Use sliders or click colour panel to open selector
Entry/Exit Effect Set text to fade or move in and out
Value Select game data to be displayed eg score, health
Format Format for sprites eg horizontal or vertical row (for lives), truncate horizontal or vertical (health bar)
Custom Eg if max health is 80, select Format truncate 0-custom and set Custom to 80 so the full health bar sprite will show at health 80 and it will truncate as health decreases, so half will be shown at health 40.
Action On Click Action to perform on click:
- Switch controller - options are Keyboard, DirectInput Joystick, XBox Controller, Touch, Use Sensors
- Volume Up/Down
- Switch to FullScreen
- Go to Settings
- Go to Menu
- Go To Instructions
- New Game
- Continue Game
- Save Game
- Load Game
- Exit App
- Set Custom Variable
- Set Player Ship (for player ship selection)
Click by Set which players can click this sprite


HUDToolsText.png Text

Add text to the HUD - drag into position using the mouse. Text can be fixed or used to display data such as score or lives. [+Show more]

FEText.png Text Text to display
Position Position of the text - change values or select and drag using gizmo to move
Horizontal Centre Check box to centre text on screen
Font Select font style and size
Colour Use sliders or click colour panel to open selector
Entry/Exit Effect Set text to fade or move in and out
Data Select game data to be displayed eg score, health
Format Format for text eg plain text, time
Action On Click Action to perform on click:
- Switch controller - options are Keyboard, DirectInput Joystick, XBox Controller, Touch, Use Sensors
- Volume Up/Down
- Switch to FullScreen
- Go to Settings
- Go to Menu
- Go To Instructions
- New Game
- Continue Game
- Save Game
- Load Game
- Exit App
- Set Custom Variable
- Set Player Ship (for player ship selection)
Click by Set which players can click this text


HUDToolsVideo.png Video

Add a video - select from the list displayed.


HUDToolsProperties.png Properties

The page Properties window is used to set music, how long the page will be shown, which pages will be shown next, as well as specifying visual effects. [+Show more]

FrontEnd3.png Page Name Name of the page.
Audio Sound Cue to play when page opens.
Page Duration Time to display page for (set to 0 to make Fire to Progress only).
Fire to Progress Check box to close page when Fire button is pressed.
Next Page (Timeout) Page to display next if this page times out (when Page Duration is set)
Next Page (Fire Pressed) Page to display next if the player hits Fire to leave the page (if Fire to Progress is selected)
Display HUD Whether the HUD should be displayed when this page is shown
Colour: Highlighted
Colour: Selected
Colour: Disabled
The Front-End user interface supports up to 4 players and you can set different colours for highlighted, selected and disabled items for each player.
Effect: Normal
Effect: Highlighted
Effect: Selected
The Front-End user interface supports up to 4 players and you can set different Particle Effects for normal, highlighted and selected items for each player. Text and Sprites can be set to move based on the position, rotation and scale set by a particle system.


ToolsMenu18.png Select an Item

Select an Item on the page.


Co-ordinates

FrontEnd4.png


Because PCs have different resolutions, the co-ordinate system in the Shoot ‘Em Up Kit is based on a Working Resolution which can be set in the Project Settings.


The Working Resolution is the resolution you will work at when designing your HUD, User Interface and 2D Sprite only games. You don’t have to run the Shoot ‘Em Up Kit at this resolution, it is just a reference width and height so that the Shoot ‘Em Up Kit knows what to do if your game is run on a PC with a different resolution.