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Introduction to the Level Editor

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LevelEditorIntro1.png


The Level Editor can be accessed from the Project menu or by clicking the ToolBarLevelEditor.png Level Editor icon on the Tool Bar..


LevelEditorIntro2.png


The level editor shows the currently selected level. When you first create a game it only contains a directional light. You can add items into the level by selecting them from the Tools menu. You can also move around the level.


LevelEditorIntro3.png


The menu bar contains lots of the features for using the Shoot ‘Em Up Kit such as ToolBarSave.png saving your project; ToolBarBuild.png packaging your game to run outside of the Kit; selecting a different editor (ToolBarSpriteEditor.png Sprite Editor, ToolBarParticleEditor.png Particle Editor, etc.); and ToolBarTestGame.png testing your game. There are also shortcuts to the ToolBarLEProps.png editor preferences and the ToolBarHelp.png user guide.


LevelEditorIntro4.png


The Tools menu can be used to add items into your level. Clicking the ToolsMenu01.png Scenery icon, for example, will open the Entity list so that you can select exactly which scenery item you’d like to add.


You can select whether you want the grid to be shown, select its size and choose whether you’d like items to snap to the grid location, or to other objects, to help with alignment.


You can also use layers to help position items deeper into the level (at a different Z value).


There is also a choice of views so that you can get a ToolsMenu24.png top down view of your level, for example.


The Done button will close the current level and allow you to select another level or create a new one.


LevelEditorIntro5.png


The Define menu allows you to set up definitions (or Templates) for the Players, NPCs, Weapons, Bullets, Shields, Upgrades, Player Input, and Movement characteristics. They contain a set of definitions that are ready to use but you can customise these for your game.


The idea behind the definitions is that you can set up the core properties, such as how many lives the player has, or whether a weapon needs reloading, and apply these to any Players or NPCs you add to your game. The definitions are shared across all the levels and so it is easy to make consistent behaviours across your entire game.


LevelEditorIntro6.png


The Most Recently Used item bar will fill up as you add items into your level. You can select between ToolsMenu01.png Scenery, ToolsMenu02.png Players, ToolsMenu03.png NPCs and ToolsMenu12.png Objects and the most recent items will appear in this list. You can click on any of these items to quickly add them into your level.