Player General Tab

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To access the General Tab for a Player, select an existing Player or place a new one in the Level Editor.

PlayerGeneral.png Name Player name
Entity The Entity to use for the Player. Click the arrow to open the selected entity in the Entity Editor.
Position The position of the Player.
Rotation The angle of the Player.
Scale The scale of the Player.
Player Definition The Player Definition which the Player will use.
Input Definition The Input Definition which the Player will use.
Movement Definition The Movement Definition which the Player will use.
Team The team the Player belongs to. This is used by the AI to determine who the enemy are. Choose from Player Team, Enemy Team 1, Enemy Team 2, Enemy Team 3, Enemy Team 4, Neutral.
Ship Selection Number A unique identifier for the ship. This allows you to add several ships to a level, each with a separate identifier value, and let the player choose which one they would like to use.
Collision Group The Collision Group the player is in
Shield Definition The Shield for the Player.
Active Area Set an Active Area for the Player and set the desired behaviour at the edge of it eg bounce or wrap.
Parent Entity The Player can be attached to a parent entity eg a gun turret to a tank.
Hidden If checked, the player is active but invisible in game.
Enabled Specifies whether the player is switched on.

Follow links to see descriptions of the Actions and Weapons tabs.