Difference between revisions of "Active Area"
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Revision as of 20:46, 23 May 2020
An Active Area is used to limit the area a Player, NPC, Formation or Camera can move in, for example to prevent a player ship from moving outside a set playing area or to keep enemies within a fixed zone.
To set up an Active Area, first place a Trigger and set the size and position so that it encloses the required area:
 
 
| Name | Name of the Trigger | 
| Position | Position of the trigger | 
| Shape | Shape of the Trigger (sphere or box) | 
| Size | Size of the trigger (radius for sphere, side lengths for box) | 
Next place the entity inside the Trigger and set its Active Area in the Properties window General tab:
 
| Active Area | The Trigger you set up above (click name to select from list) or None if no active area | 
| Area Movement | Fixed - area does not move | 
| Camera Relative - area moves with the camera (eg to keep the playing area in front of a moving camera) | |
| Player Relative (only for NPCs) - area moves with the player entity | |
| Area Action | No Action - do nothing, boundary is ignored | 
| Destroy Self | |
| Wrap - teleport to opposite side of Active Area, continue moving | |
| Bounce - bounce back from the boundary | |
| Turn 180 - turn 180 degrees | |
| Turn 90 (NPC only) - turn 90 degrees | |
| Stop - stop moving | 
The entity will be able to move freely within the Active Area but will act as set in Area Action when it reaches an edge.