Difference between revisions of "Bullet Definition"
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Revision as of 12:47, 24 May 2020
The Bullet Definition is used to create a standard set of properties which apply to a Bullet. These include model/sprite, collision action and health.
The Bullet Definition list is displayed when you select  Bullet Definition on the Define Menu in the Level Editor.
 Bullet Definition on the Define Menu in the Level Editor.  
 
Select a definition to edit it or select Create New to create a new one.  You can also  Copy or
 Copy or  Delete an existing definition.
 Delete an existing definition.
Selecting a new or existing definition will open the Bullet Definition window:
|   | Name | Name of the definition | 
|---|---|---|
| Entity | Model/sprite to use for the bullet | |
| Scale | Scale of the bullet entity | |
| Rotation | Angle of the bullet entity | |
| Grow(%) | For a bullet that grows over it's lifetime, set the new scale and the time to take to reach it. | |
| Particle | A Particle emitted by the bullet | |
| Scale | Set a scale for the particle to change it's size | |
| Sound | Sound effect for the bullet | |
| Destroyed Particle | Particle to show when the bullet is destroyed | |
| Scale | Set a scale for the destroyed particle to change it's size | |
| Collision Action | Do Nothing, Bounce, Turn Yaw 90°, Turn Yaw 180°, Turn Yaw 270°, Turn Pitch 90° | |
| Health | Health of the bullet | |
| Damage Multiplier | Amount to multiply the damage caused by the bullet by | |
| Bullet Behaviour | None (travel straight), Track Enemy, Track Friendly, Track Neutral. Track Entity, Destroy at Point, Destroy at Range (entity/point are set in the Weapons Tab of a Player or NPC if a weapon using the bullet is selected) | |
| Turn Speed | For a tracking bullet, set how quickly the bullet can turn towards the target | |
| Use Owner's Active Area | Use the same Active Area as the entity that fired the bullet | |
| Area Action | Action to take at the edge of the Active Area - Nothing, Destroy Self, Wrap (reappear at opposite side), Bounce, Turn 180°, Turn 90° | |
| When Killed Remove from Scene | Remove the bullet from the scene when destroyed |