Add a Timer

From Shoot Em Up Kit

Uses of Timers

Timers can be used to activate or deactivate other entities, trigger actions such as Level Complete, show Pop-Ups or activate Upgrades.

Add a Timer

To add a Timer to the scene click the Timer icon ToolsMenu13.png on the Tools Menu and the cursor will change to a Timer icon. Move the icon to the required position and click to place it.

The Timer window will open when an Timer is added or selected. When a Timer is placed, it will have two tabs:

General - sets general object properties such as start time

Actions - sets up actions such as upgrades to be triggered when the time runs out

General Tab



Name Name of the Timer
Timer The initial time in seconds
Increment Check the box for increasing time, uncheck for decreasing time
Loop Check the box to re-start the timer when it completes to have repeated triggers
Enabled Specifies whether the Timer is switched on

Display List of Timers in Level

To get a list of all the Timers in the level, hold down CTRL when clicking the Timer icon ToolsMenu13.png on the Tools menu.