Actions

Difference between revisions of "Add a Timer"

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Latest revision as of 16:17, 24 May 2020

Uses of Timers

Timers can be used to activate or deactivate other entities, trigger actions such as Level Complete, show Pop-Ups or activate Upgrades.


Add a Timer

To add a Timer to the scene click the Timer icon ToolsMenu13.png on the Tools Menu and the cursor will change to a Timer icon. Move the icon to the required position and click to place it.


The Timer window will open when an Timer is added or selected. When a Timer is placed, it will have two tabs:

General - sets general object properties such as start time

Actions - sets up actions such as upgrades to be triggered when the time runs out


General Tab

TimerProperties.png

Properties:

Name Name of the Timer
Timer The initial time in seconds
Increment Check the box for increasing time, uncheck for decreasing time
Loop Check the box to re-start the timer when it completes to have repeated triggers
Enabled Specifies whether the Timer is switched on

Display List of Timers in Level

To get a list of all the Timers in the level, hold down CTRL when clicking the Timer icon ToolsMenu13.png on the Tools menu.