NPC General Tab
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Revision as of 13:32, 24 May 2020 by Wikiadmin (talk | contribs) (Created page with "To access the General Tab for an NPC, select an existing NPC or place a new one in the Level Editor. {| !rowspan="15" style="width:300px...")
Revision as of 13:32, 24 May 2020 by Wikiadmin (talk | contribs) (Created page with "To access the General Tab for an NPC, select an existing NPC or place a new one in the Level Editor. {| !rowspan="15" style="width:300px...")
To access the General Tab for an NPC, select an existing NPC or place a new one in the Level Editor.
Name | NPC name | |
Entity | The Entity to use for the NPC. Click the arrow to open the selected entity in the Entity Editor. | |
Position | The position of the NPC. | |
Rotation | The angle of the NPC. | |
Scale | The scale of the NPC. | |
NPC Definition | The NPC Definition which the NPC will use. | |
Input Definition | The Input Definition which the NPC will use. | |
Movement Definition | The Movement Definition which the NPC will use. | |
Team | The team the NPC belongs to. This is used by the AI to determine who the enemy are. Choose from Player Team, Enemy Team 1, Enemy Team 2, Enemy Team 3, Enemy Team 4, Neutral. | |
Collision Group | The Collision Group the NPC is in | |
Shield Definition | The Shield for the NPC. | |
Active Area | Set an Active Area for the NPC and set the desired behaviour at the edge of it eg bounce or wrap. | |
Parent Entity | The NPC can be attached to a Parent Entity eg a gun turret to a tank. | |
Hidden | If checked, the NPC is active but invisible in game. | |
Enabled | Specifies whether the NPC is switched on. |