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  • ...m Up Kit’s feature set doesn’t provide and so we’ve provided the Behaviour Editor for such circumstances. You start by creating a new behaviour or selecting an existing one from the list.
    2 KB (366 words) - 13:04, 24 May 2020

Page text matches

  • ...r.png|link=]] [[Introduction to the Level Editor|Introduction to the Level Editor]]== ...ditor.png|link=]] [[Introduction to the HUD Editor|Introduction to the HUD Editor]]==
    1 KB (127 words) - 13:01, 24 May 2020
  • ...m Up Kit’s feature set doesn’t provide and so we’ve provided the Behaviour Editor for such circumstances. You start by creating a new behaviour or selecting an existing one from the list.
    2 KB (366 words) - 13:04, 24 May 2020
  • The toolbar appears across the top of every editor page and provides access to many of the features and shortcuts to the other [[File:ToolBarEntityEditor.png|link=]] [[Entity Editor | Go to Entity Editor]]
    2 KB (318 words) - 13:55, 24 May 2020
  • [[File:ToolBarBlock.png|link=]] The toolbar appears on every editor page and provides access to many of the features and shortcuts to the other ===[[ Level Editor | Level Editor ]]===
    4 KB (648 words) - 13:46, 24 May 2020
  • NPCs can be more than just enemy. They include any items with behaviour that is controlled by [[AI Tab | AI ]], such as friendly characters, team-m [[AI Tab | AI ]] - sets up the behaviour of the NPC
    2 KB (314 words) - 12:40, 24 May 2020
  • ...te Editor | Sprite Editor ]] (for 2D sprites) or [[ Entity Editor | Entity Editor ]] (for 3D models) if you want to import your own artwork. ...''Sprite Editor''' ]] - If you create your own 2D graphics then the Sprite Editor enables you to tell the Shoot ‘Em Up Kit where each sprite is on the text
    4 KB (685 words) - 13:40, 24 May 2020
  • ...emy ships. NPCs can be more than just enemy. They include any items with behaviour that is controlled by [[AI Tab | AI ]], such as friendly characters, team-m [[AI Tab | AI ]] - sets up the behaviour of each NPC generated
    2 KB (376 words) - 12:40, 24 May 2020
  • ...a level using drag and drop object placement in the [[Level Editor | Level Editor]] and setting properties. Some entities are included in the Shoot 'Em Up K ...(NPC)]], you will also have an [[AI Tab|AI tab]] where you can select the behaviour (eg chase player, move in a set direction) from a list.
    4 KB (660 words) - 13:42, 24 May 2020
  • To copy an entity in the [[Level Editor|Level Editor]], select it then click the [[File:ToolBarCopy.png|link=]] ''Copy'' icon on ...new entity identical to the one copied, but properties such as [[AI Tab|AI behaviour]] can be changed for the new copy without affecting the original. This cou
    2 KB (281 words) - 17:43, 24 May 2020
  • ...ing [[Add an NPC | NPC]] or place a new one in the [[ Level Editor | Level Editor]]. ...lick the arrow to open the selected entity in the [[Entity Editor | Entity Editor]].
    2 KB (304 words) - 17:38, 24 May 2020
  • ...[Add a Player | Player]] or place a new one in the [[ Level Editor | Level Editor]]. ...lick the arrow to open the selected entity in the [[Entity Editor | Entity Editor]].
    2 KB (360 words) - 17:47, 24 May 2020
  • ==Map Items are linked to Entity Editor items.== ..., for example, of enemies in the level. Tweaking a property in the Entity Editor will change all the items which use that Entity.
    6 KB (1,080 words) - 13:58, 24 May 2020
  • ...efinition'' on the [[Define Menu|Define Menu]] in the [[Level Editor|Level Editor]]. |style="vertical-align:top;" |A [[Particle Editor|Particle]] emitted by the bullet
    3 KB (485 words) - 16:24, 24 May 2020
  • ...ions are accessed from the ''Define'' menu within the [[Level Editor|Level Editor]]. ...Bullet Definition ]] - Create bullet, set sprite/model, collision action, behaviour etc
    2 KB (318 words) - 18:03, 25 January 2021
  • ...erator | NPC Generator]] or place a new one in the [[ Level Editor | Level Editor]]. ...lick the arrow to open the selected entity in the [[Entity Editor | Entity Editor]].
    4 KB (606 words) - 17:38, 24 May 2020
  • Select the [[Level Editor|Level Editor]] Press the ''Escape'' button to return to the editor.
    18 KB (3,191 words) - 12:44, 24 May 2020
  • ...a weighting which controls the amount of influence each AI type has on the behaviour of the NPC. ...y - this is accessed by selecting an entity in the [[ Level Editor | Level Editor ]]
    17 KB (2,572 words) - 15:51, 24 May 2020
  • Select the [[Level Editor|Level Editor]] You can [[Level Editor#Moving Around the Level|zoom the map in or out]] using the mouse wheel to h
    10 KB (1,706 words) - 14:05, 24 May 2020