Actions

Special

Search results

  • '''Frames Per Sprite''' - number of frames in each sprite (more than 1 gives an animated sprite) To make 64 individual sprites, change Frames Per Sprite to 1 and leave Rows and Columns on 8.
    1 KB (171 words) - 13:52, 24 May 2020
  • |style="vertical-align:top;" |'''Thrust 1 (to 5) Force''' ...force will be applied at the Thrust 1 tag when the user presses the Thrust 1 button on their controller.
    3 KB (434 words) - 15:47, 24 May 2020
  • ...the Action to be triggered. The ''OR'' option indicates that either Event 1 OR Event 2 occurring will trigger the Action. ...red by our new Event Condition. We can test this by making the Action add 1 to the Player Score each time the condition is met.
    3 KB (538 words) - 19:19, 23 January 2021
  • |Allows NPC to rotate faster (if more than 1) or slower (if less than 1) than its default speed as set in the [[NPC Definition | NPC Definition]]. |Allows NPC to rotate faster (if more than 1) or slower (if less than 1) than its default speed as set in the [[NPC Definition | NPC Definition]].
    17 KB (2,572 words) - 15:51, 24 May 2020
  • - Choose the [[ Weapon Definition | Weapon Definition ]] for Slot 1 - For Disable Weapon Slot, select the slot of the current weapon (Slot 1)
    2 KB (394 words) - 14:02, 24 May 2020
  • ...ated) and then orange 2 seconds later at the next keyframe; and then black 1 second after that at the third keyframe. When the particle is played it wi
    4 KB (733 words) - 13:06, 24 May 2020
  • ...Down) event. The Action will trigger whenever the Player presses the Fire 1 button.
    5 KB (888 words) - 19:09, 23 May 2020
  • ...he AI to determine who the enemy are. Choose from Player Team, Enemy Team 1, Enemy Team 2, Enemy Team 3, Enemy Team 4, Neutral.
    2 KB (304 words) - 17:38, 24 May 2020
  • On Keyframe 1
    2 KB (303 words) - 13:49, 24 May 2020
  • == Method 1: Scrolling Background ==
    2 KB (262 words) - 18:45, 24 May 2020
  • ...to determine who the enemy are. Choose from ''Player Team'', ''Enemy Team 1'', ''Enemy Team 2'', ''Enemy Team 3'', ''Enemy Team 4'', ''Neutral''.
    2 KB (360 words) - 17:47, 24 May 2020
  • Set the ''On Click'' action to change the Custom variable, in this case to 1 for the red weapon and 2 for orange:
    2 KB (325 words) - 18:56, 22 September 2020
  • ==Method 1: Scrolling Background==
    2 KB (345 words) - 18:38, 24 May 2020
  • |style="vertical-align:top;" |Check to restart game at Level 1 when last level is completed
    3 KB (459 words) - 17:48, 24 May 2020
  • ...he AI to determine who the enemy are. Choose from Player Team, Enemy Team 1, Enemy Team 2, Enemy Team 3, Enemy Team 4, Neutral.
    4 KB (606 words) - 17:38, 24 May 2020
  • ...seconds. Our ''Acceleration'' is currently set to 1.0 and so it will take 1 second to get from standing still to moving at full speed. Try setting thi ...or 2 NPCs each time. We will leave these values at 1 for now so that only 1 NPC is being spawned each time.
    18 KB (3,191 words) - 12:44, 24 May 2020
  • ...with. This allows individual properties (such as assigning ''Fire Button 1'', for example) to be upgraded while leaving other properties unmodified.
    5 KB (790 words) - 13:57, 24 May 2020
  • |style="vertical-align:top;" |Type of control eg Left Analog, Button 1
    6 KB (851 words) - 17:34, 22 January 2021
  • Layer 1 is slightly further away and so we will use this for clouds.
    10 KB (1,668 words) - 12:46, 24 May 2020
  • ...tion. They will change direction after 99,999 seconds but as this is over 1 day we can safely assume no-one will see this. Leave the ''Speed Multiplier'' property at 1.0 as this is a good speed for the rotation effect.
    10 KB (1,706 words) - 14:05, 24 May 2020